It’s clearly an attempt at balancing gameplay, but does highlight the level of versatility on offer, which the franchise has arguably always been known for in terms of the sheer weapon variety. I initially found this frustrating, but soon discovered a wealth of options that I quite rather enjoyed, in my pursuit to level up and unlock attachments for my favourite weapons. This time around however, certain attachments and weapon unlocks are not only tied to your overall level and use of popular weapons, but the required use of other weapons that you may not usually consider. Weapon progression this time around has also changed, with a maximum five attachments per weapon. Gunplay is both tight and responsive, complete with a hefty sense of weight and manoeuvrability which makes each weapon feel vastly different from the other. Modern Warfare 2 feels like and natural progression of all the things that 2019’s Modern Warfare set in motion. While I always enjoy the single player campaign, it’s the multiplayer experience that ropes me in for the long haul. Believe me, I’m a sucker for nostalgia, but I’m also very aware at this point that things will ultimately always turn out the way they’re supposed to in the end. For the sake of spoilers, I won’t divulge what those missions might be, but let me just say, if you’ve played the original Modern Warfare and Modern Warfare 2, you’ve seen these before. As a remake, Modern Warfare 2 still attempts to blaze it’s own path, but still feels sewn together by mission that pay homage to the original two Modern Warfare games. However, it’s one we’ve simply seen before. Characters are subject to significant stakes and the action unfolds with consistency and confidence from stealth sequences, to car chases, bridge shootouts and a final set piece that arguably tops the narrative in terms of explosiveness. Both stories also include strong supporting characters, like Kate Laswell played by American actress Rya Khilstedt and Colonel Alejandro Vargas played by Alain Mesa, both of which are responsible for their own memorable moments and strong influence within the narrative.įor all that’s great about the dual-layered narrative, ultimately feels like a result of the quality of both writing and pacing. Price and Gaz’s venture feels more like a tale inspired by the film Zero Dark Thirty, while Ghost and Soap’s cartel-infused war feels like the film Sicario. Both duos provide interesting, varied and undeniably action-packed missions, both with their own distinct look and feel. Task Force 141 are split for the majority of the story, as we bounce between multiple duos, be it Captain Price and Gaz, tasked with providing both reconnaissance and intel, or Ghost and Soap, who tend to be caught both behind enemy lines and over the US border in Mexico. Modern Warfare 2 is also short and sharp, providing a rollicking pace for the now standard 7 hour runtime. After the strange disappearance of American owned missiles, the squad are back on a globe-trotting adventure to find out just who is behind the theft and what they intend to use the missiles for. Single Player CampaignĬall of Duty: Modern Warfare 2’s single player campaign is incredibly easy to follow, picking up once again with the newly formed Task force 141. As a result, Modern Warfare 2 serves as a solid iteration that will more than likely please fans of the franchise and 2019 reboot alike, even if it’s less likely to attract newer fans with a lack of new and inventive features. I’m already having more fun with the franchise than I’ve had over the last two entries, Vanguard and Black Ops: Cold War, but am constantly realising that I’m simply just happy to be back in the arms of Modern Warfare in general. But the consistency of its story and reliability of its multiplayer rarely push the franchise forward in new and inventive ways. Call of Duty: Modern Warfare 2 is in no way a victim of this formula in fact, it almost perfects it. If the Call of Duty franchise has taught us anything over the past few entries and iterations, it’s to expect a certain formula for both campaign and multiplayer experiences, that now feel pretty much set in stone.
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